Color Studio
Color Studio is an editor extension that let you:
- a) create appealing color palettes using a variety of tools integrated in an easy to use editor window,
- b) create or edit textures and sprites right into the Editor using a powerful Pixel Painter window,
- c) recolor gameobjects and sprites in editor and runtime.
With Color Studio you can leverage color theory to create procedural color combinations that look nicely together.
Texture & Sprite Authoring
- Create or edit textures and sprites using an integrated Pixel Art Painter window.
- Includes different brushes, widths and shapes.
- Advanced brushes like darken, lighten, vivid, dry, tone noise, gradient, ….
- Rotate, displace, flip or resize the drawing canvas.
- Mirror drawing support.
- Seamless mode preview.
- Designed for productivity and ease of use, including full undo/redo support.
Palette Creation & Management Features:
- Automates color swatch generation based on different algorithms, shade and hue count. Use the interactive color wheel to visualize your results in realtime.
- Generate gradients and color combinations including complementary, triadic/square, accented analogous, etc.
- Can customize palette by adding/removing custom colors.
- Customize saturation, brightness and overall color temperature.
- Load/save color palettes as ScriptableObject. Manage all palettes in your project from a single view.
- Generate C# code with color values as an array.
- Import ASE palettes (Adobe Swatch Exchange format).
Editor Extension:
- Your palettes remain visible in a convenient Editor Window.
- Includes a compact view which only shows the current palette. Useful with Unity color picker as you have always your preferred palettes/colors at hand.
Color Transformation Tool:
- Generate LUT from any palette and use it with assets like Beautify to quickly color the entire scene according to the palette.
- Choose a gameobject to show its main color/texture and the suggested color/transformed texture based on the current palette. Export the suggested texture with a click.
- Recolor gameobjects and sprites at runtime: add the “Recolor” script to a gameobject or sprite to change its colors (material, texture or vertex colors) automatically based on any palette in realtime.
- Can specify per-color operations (preserve original or replace with custom color).
- Can apply LUT or color grading options to individual gameobjects or sprites.
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