Game Developmentunity

Asset Store – City & Terrace Pack v5.0

Asset Store - City & Terrace PackCity & Terrace Pack


City & Terrace Pack :


  • part of the “Hazelwoodloft” series.
  • a photo-real & modern city.
  • highly optimized lowpoly & realistic assets.
  • ready for Oculus, GearVR, Vive, Daydream.
  • ready for low & high-end mobile devices.
  • inspired by modern architecture & design.
  • 36 different skyscrapers & buildings.
  • each one of them has 3 variants.
  • 100 structures in all.
  • lined up they cover a distance of 7Km.
  • a set of building rooftop structures.
  • a photo-real & modern terrace.
  • a set of terrace furniture & items.
  • remarkable attention to lighting & detail.
  • two different settings, day & night time.


  • the whole pack is below 86 000 triangles.
  • 25 different assets for the terrace.
  • 24 different textures and cubemaps.
  • vey modular models, could be combined together in a lot of different ways.
  • highly optimized assets running smoothly at 30 FPS even on low-end mobile devices.
  • 2 different sets of day & night lightmaps.
  • 2 example scenes, one for day time & one for night time.
  • a realistic animated flock of birds that flies seamlessly through the city.
  • a photoreal & dynamic sun flare.
  • light flares on top of skyscraper antennas for the night time.
  • an animated jet plane flying in the horizon with a day version and night version.
  • 2 building textures for the day & night, every single window lights up at night & the day & night textures match perfectly.
  • a luminance map for the windows for a complete control on the night look.
  • a cutout opacity map for the windows for a complete control on reflections.
  • 2 city cubemaps reflecting the city environment at day & night time.
  • a 360 degrees environment dome with a perfectly matching day & night texture.
  • modeled interiors for one of the buildings.
  • 2 seamless “3D ambient sounds” one for a day & one for a night atmosphere.
  • 2 night & day scenes with all the assets lined up for a fast selection.
  • 2 night & day scenes with all the assets packed in a big square for a fast selection.
  • example scenes shows how to use the kit, how to light it & use the cubemap.
  • realistic lighting was baked externally in “Mental Ray” which is used in film.
  • all assets in the example lightmaped scenes have their second UV channel efficiently & manually unwrapped.
  • lighting has to be redone in Unity if the scene needs to be drastically altered.
  • a “First Person Controller” prefab which lets you freely navigate the space.
  • each section of the loft can be purchased alone & combined with other adjacent ones.

Pictures of this Game Development :

Watch the Introduction Video :



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