Beast
Beast is an advanced tessellation shader integrated into Unity’s Standard shader and offering:
Four type of tessellation:
- Fixed
- Distance Based
- Edge length
- Phong
Recalculation of dispalced Normals and Tangents.
Supports lightmapping and global illumination.
Fully compatible with Unity’s post processing and image effects.
Faster shadow caster pass with controllable tessellation LOD.
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