Artstation – Hard-Surface Masters Vol 1 with Mathew O´Halloran
Hard-Surface Masters Vol 1
Hard-Surface Masters Vol 1 with Mathew O´Halloran : In this tutorial Mathew O’Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.
Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.
Content/Chapters
- 01 – Blockout
- 02 – Refining Blockout
- 03 – Detailing Blockout
- 04 – Decal Setup
- 05 – Normal Decal Setup
- 06 – UE4 Setup
- 07 – Refining Design 01
- 08 – Quixel Materials
- 09 – Refining Design 02
- 10 – Refining Components
- 11 – Refining Bodywork
- 12 – Preparing Components To Bake
- 13 – Baking Components
- 14 – Component UVs
- 15 – Components In UE4
- 16 – Optimising Meshes
- 17 – Bodywork UVs
- 18 – Baking Bodywork
- 19 – Final Shaders
Bonus Tutorials
- Techniques – Multiple UV Sets
- Techniques – Normal Decals
- Techniques – Presentation
- Techniques – Round Edge Shader + Baking
- Techniques – Scratch Grime Shader
- Techniques – Texture Packing
- Techniques – Face Weighted Normals
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