Creating a Renaissance Juliet Model
Creating a Renaissance Juliet Model | Rosa Lee : Riot’s Senior Character Artist, Rosa Lee is back with another tutorial showcasing her workflow for creating a highly detailed character. Inspired by the 1968 film Romeo & Juliet, Rosa will be taking us through her process of modeling, texturing, and rendering a Renaissance-era Juliet. In this step-by-step tutorial, Rosa breaks down the process how to capture the facial features of a character accurately.
About the Instructor
Rosa Lee is a Senior Character Artist working at Riot Games. She has six years of experience in the industry, and has worked at studios such as 343 and Bungie. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, Guild Wars 2, and is currently working on Valorant. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.
Contents
- 3 hours 15 minutes step-by-step video tutorial
- 1080 Resolution
Chapters
- Reference
- ZBrush UI
- Sculpting Face
- Texturing Face
- Sculpting Dress
- Texturing Dress
- Hat
- Arms
- Embroidery
- Accessory
- Hands
- Background Prop
- Blender Texture
- Eyeballs & Denture
- Hair
- Rendering
Software Used
- ZBrush
- Substance Painter
- Blender
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