Course 2 – Body Mechanics
Animation Mentor – Course 2 – Body Mechanics : In Animation Basics, you’ll go beyond software to learn how to realistically convey weight, motion and follow through – critical skills on your journey to become a character animator. You’ll start the course by learning how to animate a bouncing ball, and then evolve that bouncing ball through the creation of both “vanilla” and “personality” walk cycles.
Learn How to:
- Understand critical principles of animation like weight and overlapping action
- Convey emotions like joy, devastation and concern through sketchbook and posing exercises with our Stu rig
Go beyond the bouncing ball by learning to express different weights - Understand overlapping action by animating motion and follow through using Squirrels, Monster Ball or Bird Ball
- Animate a simple and straightforward “vanilla” walk cycle
- Create a stylized walk cycle to showcase personality and emotion
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