Animating Game Characters in Maya
Animating Game Characters in Maya : In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters. In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.
Contents :
- 1 Introduction and project overview 00:43
- 2 Setting up the scene for the idle animation 14:45
- 3 Animating the upperbody 08:24
- 4 Adding movement to the right foot 04:44
- 5 Working on the left arm 06:07
- 6 Finishing our work on the left arm 09:14
- 7 Animating the right arm 06:58
- 8 Adding animation to the chest 06:25
- 9 Animating the head 03:56
- 10 Finalizing the idle 04:17
- 11 Preparing the scene for the attack animation 04:00
- 12 Starting on the biker’s attack animation 08:09
- 13 Animating the seond pass of the extremes 08:55
- 14 The third pass of the extremes 07:10
- 15 Wrapping up the extremes 12:45
- 16 Adding break-down poses 09:23
- 17 The first refinement pass: tweaking the upper body 11:48
- 18 The second refinement pass: fine-tuning the right foot 07:36
- 19 The third refinement pass: editing the f-curves 11:00
- 20 Finalizing the third refinement pass 10:37
- 21 Finishing the biker’s attack 06:35
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