Game DevelopmentUnreal Engine

Dynamic Locomotion + Blueprints

Dynamic Locomotion + BlueprintsDynamic Locomotion + Blueprints

 

Dynamic Locomotion + Blueprints : This is a set of 27 hand-crafted (not motion capture), lightly stylized movement animations for character locomotion.

  • Uses the UE4 Mannequin rig.
  • All animations have in-place and root-motion variants.
  • Includes an example Third Person Blueprint, AnimBP, and several blendspaces to demonstrate how the in-place animations can be used.
  • Animations are lightly stylized – perfect for games with a stylized art style, but can still work well with realistic characters.
  • Each movement speed has left and right lean variations, allowing natural motion while turning.
  • Each movement speed has Start and Stop transition animations. Different Stop animations play depending on which foot is forward when the player stops.
  • Source FBX files are located in the SourceFiles folder.

Animation List :

  • Idle
  • Walk
  • Walk_LeanL
  • Walk_LeanR
  • Walk_Start
  • Walk_StopL
  • Walk_StopR
  • Jog
  • Jog_LeanL
  • Jog_LeanR
  • Jog_Start
  • Jog_StopL
  • Jog_StopR
  • Run
  • Run_LeanL
  • Run_LeanR
  • Run_Start
  • Run_StopL
  • Run_StopR
  • Jump_Start
  • Jump_Fall
  • Jump_Land
  • Jump_LandWalk
  • Jump_LandJog
  • Jump_LandRun
  • Leap_Start
  • Leap_Fall

Technical Details

Features : Third person movement and jumping animations

Scaled to Epic skeleton : Yes

Rigged to Epic skeleton : Yes

Animated : Yes

Number of Animations : 27 in-place + 27 root motion

Animation types : In-Place and Root Motion

Supported Development Platforms : Windows

Supported Target Build Platforms : Windows

Documentation : N/A

Important/Additional Notes : N/A

Pictures of this Game Development :

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