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Lighting & Look Dev Essentials Vol. 2: Shading & Texturing

Lighting & Look Dev Essentials Vol. 2 Shading & TexturingLighting & Look Dev Essentials

 

Lighting & Look Dev Essentials Vol. 2: Shading & Texturing : This is the second part of the series “LIGHTING & LOOK DEV ESSENTIALS” that I did for the Gnomon Workshop.

Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop. Building upon the theory shared in Lighting & Look Dev Essentials Vol 1: Lighting Theory, I reveal how to recreate the natural phenomena of real materials using 3D tools to add realism to your scenes with realistic textures and shaders.

To demonstrate some of the different approaches to look dev, I showcase my strategy when doing look development for vehicles and human characters, before concluding the workshop with a detailed look at the still-life scene created in Volume 1. I will discuss how to add an extra layer of realism to his scene using a non-destructive procedural workflow.

While this workshop demonstrates my texturing and shading methods using Maya and Redshift, the knowledge is transferable to other 3D software and rendering engines, with the focus kept on the fundamentals and theory.

I hope you will enjoy this one!

Thank you for watching.

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