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AfterBurn 4.2.3 for 3ds Max 2016 to 2020

AfterBurn for 3ds MaxAfterBurn for 3ds Max


AfterBurn 4.2.3 for 3ds Max 2016 to 2020 : AfterBurn is an advanced volumetric particle effects engine plug-in that enables rendering of various realistic effects ranging from clouds, pyroclastic smoke, dust, explosions effects, liquid metals and various procedurally defined objects. Along with FumeFX, it is a perfect tool for your VFX toolbox. It has been used on numerous movie projects including Armageddon, K-19, Dracula 2000, Flight of the Phoenix and more.


AfterBurn pioneered many unique features to 3ds max atmospherics, such as intuitive user interface layout, custom gradient and AFC controllers, HyperSolids rendering engine, volumetric metaballs, volumetric Daemons, support for Rendering Effects and more.


Almost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work.


AfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel.


The preview window renders a single particle and allows for faster noise adjustments and look development.


AfterBurn fully supports built-in 3ds max particle systems and 3rd party systems such as cebas’ Thinking Particles.

Procedural Noise

With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created.


AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion by altering noise and color throughout the volume.


AfterBurn offers several rendering modes, ranging from the ultra-fast Octane Shader to volumetric Raymarcher and HyperSolids.

Octane Shader

This ultra-fast render engine is excellent for adding light dust, background smoke or similar effect to any scene.


It is capable of producing crisp shadows on high-density smoke, explosions and clouds with realistic light interaction.

Hyper Solids

Using this technology it is possible to render solids or liquids without a single polygon.

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