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3DMotive – 2D Game Character Animation

3DMotive – 2D Game Character Animation

2D Game Character Animation

 

2D Game Character Animation : Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life.


  • 3DMotive – 2D Game Character Animation Volume 1 :

Chapter 1 – Intro    01:19
Chapter 2 – Introducing Pendragon    04:04
Chapter 3 – User Preferences    05:07
Chapter 4 – Maya Controls    07:46
Chapter 5 – Importing References    06:54
Chapter 6 – Depth Sorting    07:36
Chapter 7 – Configuring The Viewport    03:10
Chapter 8 – Image Packing    04:37
Chapter 9 – Arm Modelling    10:39
Chapter 10 – Torso Modelling    06:46
Chapter 11 – Conclusion    02:19


  • 3DMotive – 2D Game Character Animation Volume 2 :

Chapter 1 – Intro    00:54
Chapter 2 – Recapping and Preparation    04:39
Chapter 3 – Joining with Vertex Groups    08:22
Chapter 4 – Unwrapping    06:39
Chapter 5 – Texture Mapping    06:48
Chapter 6 – Completing the Texture Map    05:24
Chapter 7 – Blender Render and Materials.    05:51
Chapter 8 – Cycles Render and Materials    05:07
Chapter 9 – Starting to Remap Textures    05:30
Chapter 10 – Texture Painting    05:21
Chapter 11 – Texture Atlas and Conclusion    06:33


  • 3DMotive – 2D Game Character Animation Volume 3 :

Chapter 1 – Intro    01:00
Chapter 2 – Introducing Rigging    06:13
Chapter 3 – Working with Armatures    04:35
Chapter 4 – Rigging the Upper Body    03:52
Chapter 5 – Rigging the Legs    04:46
Chapter 6 – Skinning and Deformations    06:21
Chapter 7 – Weight Painting    06:10
Chapter 8 – Continuing with Weight Painting    06:04
Chapter 9 – Getting Started with Inverse Kinematics    05:02
Chapter 10 – Rigging the Legs with Inverse Kinematics    06:31
Chapter 11 – Bone Layers    04:20
Chapter 12 – Conclusion    05:27


  • 3DMotive – 2D Game Character Animation Volume 4 :

Chapter 1 – Intro    00:56
Chapter 2 – Preparing to Animate    07:34
Chapter 3 – Walk Poses    03:47
Chapter 4 – Contact Pose    08:54
Chapter 5 – Passing Pose    04:36
Chapter 6 – Refining Poses    05:55
Chapter 7 – Down Pose    05:57
Chapter 8 – Up Pose    04:19
Chapter 9 – Editing Animation Curves    07:23
Chapter 10 – Exporting to FBX    06:00
Chapter 11 – Conclusion    01:48


  • 3DMotive – 2D Game Character Animation Volume 5 :

Chapter 1 – Intro    00:49
Chapter 2 – Reviewing    02:38
Chapter 3 – Asset Importing    04:27
Chapter 4 – Configuring Animation    05:36
Chapter 5 – Configuring Materials    05:39
Chapter 6 – Creating a Blend Tree    04:02
Chapter 7 – Creating Motion Fields    04:30
Chapter 8 – Assigning Controllers    02:56
Chapter 9 – Creating a Script File    04:49
Chapter 10 – Accessing Components    03:19
Chapter 11 – Reading Input    04:29
Chapter 12 – Controlling Parameters    02:24
Chapter 13 – Coding Movement    06:07
Chapter 14 – Player Scale    03:52
Chapter 15 – Conclusion    01:21

Watch the Introduction Video :

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