Advanced Lighting and Rendering Techniques
Advanced Lighting and Rendering Techniques in V-Ray for Maya : We’ll start by using an IBL (image-based lighting) setup. Along the way, we’ll create complex shader materials and define our surface material within a photographically lit environment. Finally, we’ll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you’ll have learned some new tips and tricks for your own lighting and rendering projects.
Software required : Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.
- Setting up Our Asset
- Setting up Our Basic Shaders
- Continue Setting up Our Shaders
- Refining Our Shader
- Continue Refining Our Shaders
- Continue Setting up Our Shaders – Pt. 2
- Setting up V-Ray Physical Camera
- Continue Setting up Our Shaders and Lights
- Setting up Our Render Elements
- Finalizing Our Shaders and Lights
- Compositing the Render
- Finalizing Our Render
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