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Advanced Lighting and Rendering Techniques

Advanced Lighting and Rendering Techniques in V-Ray for MayaAdvanced Lighting and Rendering Techniques

 

Advanced Lighting and Rendering Techniques in V-Ray for Maya : We’ll start by using an IBL (image-based lighting) setup. Along the way, we’ll create complex shader materials and define our surface material within a photographically lit environment. Finally, we’ll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you’ll have learned some new tips and tricks for your own lighting and rendering projects.

Software required : Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.

  • Setting up Our Asset
  • Setting up Our Basic Shaders
  • Continue Setting up Our Shaders
  • Refining Our Shader
  • Continue Refining Our Shaders
  • Continue Setting up Our Shaders – Pt. 2
  • Setting up V-Ray Physical Camera
  • Continue Setting up Our Shaders and Lights
  • Setting up Our Render Elements
  • Finalizing Our Shaders and Lights
  • Compositing the Render
  • Finalizing Our Render

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