3ds Max Lighting Fundamentals
3ds Max Lighting Fundamentals : The lighting of a 3d scene is one of the most important aspects to master if you wish to achieve an appealing, good-looking, realistic render. With this in mind, mastering the basic concepts is not only necessary but an important part of a good foundation, that will help you master 3d illumination. In this course, 3ds Max Lighting Fundamentals, you will learn how to create and set different light types. Next, you will learn how the different shadow types work and how some settings can greatly impact your end result. Finally, you will explore some of the most important lighting concepts. After watching this course, you should feel comfortable learning advanced rendering aspects of your render engine of choice, using what you’ve see here as your base. Software Required: 3ds Max.
1-Creating Lights
- Introduction
- Creating a Light
- Different Standard Light Types
- Different Photometric Light Types
- Light Distribution
- Creating a Daylight System
- Tools for Light Management
2- Basic Parameters
- Introduction
- Shadow Map and General Shadow Settings
- Ray Traced and Advanced Ray Traced Settings
- Area Shadows Settings
- Understanding Decay
- Intensity and Color Control
- Special Effects
3- Important Concepts
- Introduction
- Exposure Control
- Environment Map
4- Project Overview
- Introduction 0m 52s
- Studio Lighting
- Exterior Lighting
- Interior Lighting
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