3Ds Max: Game Assets Modeling

3Ds Max Game Assets ModelingGame Assets Modeling

 

3Ds Max: Game Assets Modeling : This class will teach you of the basics of modeling video game assets in 3ds max. These modeling techniques will give students the ability to model similar replicas of their concept objects or characters.  First, I will present the student with the finished model, and then go through the whole process of building that particular model. The techniques that will be presented in this class, are very efficient and allow video game modelers to develop stand alone characters and assets to inhabit game environments and levels.

Project Description

I want you to create a skyscraper in 3Ds Max. This is a fantastic project that will help you get the hang of efficiently handling increasing levels of complexity and repetition. The shapes on a modern box-style skyscraper are simple enough that they shouldn’t cause problems for beginners, but also bring some interesting technical challenges to the table.

The large number of windows will force you to practice the techniques for evenly spacing edges, and creating the windows themselves will require a solid understanding of the difference between world space and local space extrusion. It’s also a perfect opportunity to get acquainted with the use of selection sets to handle repetitive face and edge selection.

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