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3DMotive – Rocky Ground in Substance Volume 1-3

3DMotive – Rocky Ground in Substance Volume 1-3Rocky Ground


Rocky Ground in Substance Volume 1-3 : In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

Ware: Substance Designer

Author: Philipp Schmidt

Skill Level: Beginner

Video Length : 04:57:07

Volume 1

  • Chapter 1 – Intro
  • Chapter 2 – References and Designer Overview
  • Chapter 3 – Starting the Base Rock Shape
  • Chapter 4 – Continuing the Base Rock
  • Chapter 5 – Finishing the Base Rock Shape
  • Chapter 6 – Adding Small and Medium Rocks
  • Chapter 7 – Rock Deformation
  • Chapter 8 – Adding Gravel and Eroded Effects
  • Chapter 9 – Adding Cracks
  • Chapter 10 – Creating the Main Height Map

Volume 2

  • Chapter 1 – Intro
  • Chapter 2 – Creating the Roughness
  • Chapter 3 – Starting the Albedo
  • Chapter 4 – Continuing the Albedo
  • Chapter 5 – Finishing the Albedo
  • Chapter 6 – Fixing and Adjusting our Outputs
  • Chapter 7 – Creating the Water Base
  • Chapter 8 – Exporting and Testing in Marmoset

Volume 3

  • Chapter 1 – Intro
  • Chapter 2 – Megascans Overview
  • Chapter 3 – Importing the Textures in Quixel Mixer
  • Chapter 4 – Adding Mud and Water
  • Chapter 5 – Finishing the Mud and Water
  • Chapter 6 – Exporting and Testing our Textures
  • Chapter 7 – Testing in Unreal and Marmoset

Watch the Introduction Video :


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