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3DMotive – Dreadnought Modeling Series Volume 1-5

3DMotive – Dreadnought Modeling Series Volume 1-5Dreadnought Modeling Series


Dreadnought Modeling Series Volume 1-5 : Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.

Software : 3ds Max

Author : Stephen Wells

Skill Level : Intermediate

Video Length : 07:01:07

Volume 1

  • Chapter 1 – Intro
  • Chapter 2 – Interface and Custom UI
  • Chapter 3 – Shortcuts and Begin Modeling
  • Chapter 4 – Creating the Grill
  • Chapter 5 – Booleans and Neck Work
  • Chapter 6 – Creating the Skull

Volume 2

  • Chapter 1 – Intro
  • Chapter 2 – The Upper Body and Arm Socket
  • Chapter 3 – Instancing the Upper Arm
  • Chapter 4 – Boolean the Forward Exhaust Ports
  • Chapter 5 – Using Splines to Create the Shoulders
  • Chapter 6 – Shelling and Adding Screws and Spikes

Volume 3

  • Chapter 1 – Intro
  • Chapter 2 – Creating the Hip Joint
  • Chapter 3 – Creating Leg Bones and Booleans
  • Chapter 4 – Fixing the Upper Leg
  • Chapter 5 – Finishing the Shin
  • Chapter 6 – Toes with Splines
  • Chapter 7 – Finishing Toes and the Foot

Volume 4

  • Chapter 1 – Intro
  • Chapter 2 – Doubling the Leg to be the Arm
  • Chapter 3 – Building the Inner Supports1
  • Chapter 4 – Finishing the Supports for the Spine
  • Chapter 5 – Creating the Backpack and Ammo Drum
  • Chapter 6 – Adjusting the Shoulders to Hinge the Backpack

Volume 5

  • Chapter 1 – Intro
  • Chapter 2 – Creating the Exhaust with Insetting
  • Chapter 3 – Starting the Gun with Edge Extrusion
  • Chapter 4 – Finishing the Gun and Scaling the Bullet
  • Chapter 5 – Creating the Ammo Band and Refining Elements
  • Chapter 6 – Bullets Following a Path and Spline Hoses
  • Chapter 7 – Face Weighted Normals

Watch the Introduction Video :


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