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3DMotive – Bricks in Substance Designer

3DMotive - Bricks in Substance Designer

Bricks in Substance Designer

 

Bricks in Substance Designer : In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base heightmap that has a sculpted feel to it and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we move on to creating a color mask from out heightmap and use that mask to have multi colored bricks. Next, we build up our diffuse map by stacking up layers of dirt and details and finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.


  • Bricks in Substance Designer Volume 1

Chapter 1 – Intro 00:52
Chapter 2 – Reference Overview 11:39
Chapter 3 – Starting the Height Map 19:13
Chapter 4 – Finishing the Height map 13:43
Chapter 5 – Starting the Normal Map 13:54
Chapter 6 – Continuing the Normal Map 19:16
Chapter 7 – Finishing the Normal Map 14:36


  • Bricks in Substance Designer Volume 2

Chapter 1 – Intro 00:29
Chapter 2 – Creating the Diffuse Masks 12:44
Chapter 3 – Finishing the Diffuse Masks 15:25
Chapter 4 – Creating the Base Diffuse Colors 17:09
Chapter 5 – Detailing the Diffuse 19:01
Chapter 6 – Detailing the Diffuse 02 17:06
Chapter 7 – Finishing the Diffuse Details 19:51
Chapter 8 – Creating the Metallic and Roughness Map 16:26
Chapter 9 – Final Polish and Render 14:10

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