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ZBrush: Tips & Tricks

ZBrush: Tips & Tricks

ZBrush: Tips & Tricks

 

ZBrush: Tips & Tricks :  Are you ready to take your ZBrush-ing to the next level? In this weekly series, ZBrush artist Ryan Kittleson shares his personal approach on how to make ZBrush work for you. Ryan demonstrates how to set hot keys so that ZBrush operates more like your other favorite software. He shows you how to customize the interface, so that the features you use the most are placed front and center, and how optimize the setup of a custom scene to achieve maximum workflow efficiency. He demonstrates how to create macros to simplify complex and repetitive tasks into single-click solutions. This series is designed to help you go from spending time fussing with software to having more time to make great, new things with ZBrush!

Contents :

  • Storing camera views with a timeline New 8m 3s
  • The 3 different modes of making 3D forms in ZBrush 4m 26s
  • Setting up a default project 7m 10s
  • Making a custom grid 5m 48s
  • Customizing the interface 5m 37s
  • Making a stamp brush 6m 17s
  • Amplifying detail with morph targets 3m 59s
  • Setting preferences for recording movies 5m 30s
  • Automating thickness extrusion with a macro 4m 56s
  • Adding thickness to a model with subdivision levels 3m 54s
  • Decimating the inside of a model for 3D printing 5m 49s
  • Growing or shrinking a selection with hotkeys 3m 40s
  • Making a macro to expand or contract masks 4m 46s
  • Making Macros to toggle Anti-aliasing 5m 23s
  • Making a custom “ledge” brush 7m 16s
  • Giving the move brush a sharp point 3m 54s
  • Making a Whittled Wood look 3m 56s
  • Selecting more precisely with Magnifying Glass 4m 44s
  • Making a custom Paint Brush 6m 32s
  • Saving masks for later use 5m 55s
  • Saving masks with layers 5m 10s
  • Scaling models without ruining details 5m 10s
  • Editing UVs in Zbrush 8m 16s
  • Turning a model into a bas-relief sculpture 18m 58s
  • Projecting texture without projecting shape 4m 59s
  • Making a wireframe model 10m 15s
  • Deleting masked and hidden polygons with a hotkey 5m 25s
  • Deleting Polygons from a model with subdivision levels 4m 39s
  • Making a filigree pattern 12m 32s
  • Making a model subdivide like other software 2m 46s
  • Subdividing a model without losing volume 4m 8s
  • Smoothing a model’s open edges 2m 17s
  • Masking a model’s open edges 3m 22s
  • Creating a custom alpha within ZBrush 9m 33s
  • Making a tiling track brush 10m 20s
  • Making subtool names unique 2m 47s
  • Smoothing an entire model at once 1m 59s
  • Inflating and deflating an entire model at once 3m 36s

Watch the Introduction Video :

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